Solid Angle Arnold for Houdini (HtoA) v1.8.0

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Program Name: Arnold for Houdini (HtoA) v1.8.0
5 g# e$ c5 Q7 z; v) [Program Type: SideFX Houdini plug-in6 o& r( u( g, n/ _2 L1 H
Developer: Solid Angle S.L.
  N! _6 K7 k8 H6 z( VHomepage:  h4 @6 K% ~0 N5 q' c
Release Date: 06.10.2015, v* V4 m2 e; b
Interface Language: English
4 x' E& J' b: u8 IPlatform: SideFX Houdini v14/15
+ J4 n8 P3 |' ?$ p2 wFile Size: 21.85Mb / 21.8Mb / 21.84Mb
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MtoA is a plug-in for Autodesk Maya which provides a bridge to the Arnold rendering system from within the standard Maya interface. Once installed, and the plug-in loaded in Maya, all you need to do is select Arnold rendering in Maya to start rendering your scenes. Arnold is a global illumination system incorporating modern ray tracing and physically based shading techniques. Arnold offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage - especially in big-budget productions.# ]" L7 G- }: j7 `4 X

, `6 }. I8 M: X# A2 Z. }5 sOver the past few years, Arnold has been used to create unique visual effects in major VFX feature films, animated features, and high-end commercial projects. Sony Pictures Imageworks was the catalyst for the professional adoption of the product and will use Arnold in all upcoming films.: {  `: h9 R/ ]" Z" r

) q0 V. L/ y8 K6 f5 p* }Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
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* |0 ^2 G, t) P$ E+ }) cThe Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects. However, Arnold can also be used as:
+ o: g1 b' m" e5 @1 f• A ray server for traditional scanline renderers
+ G7 C) g8 W* k  l, d% e5 ~• A tool for baking/procedural generation of lighting data (lightmaps for videogames)! j( u, n9 `- N  M% l: Q
• An interactive rendering and relighting tool. s/ j9 @" h; T" I. p

: F9 P3 e- f0 o5 i( AWhy is Arnold different?
7 m/ A; p2 B+ L* T- \Arnold is an unbiased ray/path tracing engine. It doesn't use caching algorithms that introduce artifacts like photon mapping and final gather.
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% K$ z' T4 g. ^  Q$ zFeatures
$ Y/ p/ x) D0 f• All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.1 N% |& n" X) f
• All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
( N8 o- r$ r, m. X4 R4 X+ @+ N1 }• Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.$ k; ^6 s% `. D0 ], A. @: {  ~
• Atmospheric and background effects.4 A# r; {4 q* h3 l- W+ ~$ a8 V" r
• Volume rendering with support for OpenVDB and particles.
7 B8 K1 K0 w6 m. Y9 ?& ]; b9 i• Polymeshes, curves, points with support for displacement and bump mapping and subdivision.5 t7 V( {7 v, g: ~! S- |
• Procedurals, with sample Alembic and mandelbulb implementations.  P6 V# [  k) s
• Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.& y/ Z8 }# G$ ]# X( O- D5 ~
• Geometry attributes translation as user data.% K' N+ k- K7 u  m8 h+ `
• Optional Arnold properties for objects and cameras.& Q) l9 a; Z4 W: a7 n7 s, a9 S
• Render to AOVs, in single or separate files.
8 [3 {% q' S! I4 R• Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.+ S* Z# j- {7 w
• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.. u9 }5 E, C2 ]8 G$ U5 Q
• Instancing.
8 N' w+ ]0 L) m4 J) l- f) x• Multi-camera renders.
, P* V, R' w; v7 R% R• DeepEXR support.
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- X" O% E) V3 {What's new in v1.6.1:# n* z/ ?+ {* b, I% |- [
Please note that Houdini Apprentice and Houdini Indie do not support third party renderers and thus cannot run HtoA.
' k, a* r2 C( u9 n5 mEnhancements
/ `6 d) _( f: Y: K" X! K7 A  U- OpenVDB volume rendering optimizations: 10% speedup for volumes with multiple channels, and up to 30% speedup for volumes with motion blur (csp#77-78-79)7 S# e" ?, f' ]; T$ v  \& u
- An estimation of the number of rays per pixel is displayed in the ROP Sampling tab (htoa#658)
; x, g2 W5 a6 }5 X$ I- Add display parameters to the volume and procedural OBJs (htoa#662)
+ Z+ ]) ~" w( I* \( m: LFixes
8 i& |0 X: h" w- `. X, J6 e9 G9 j2 V- Fixed case where the hick process would get stuck after a render was interrupted (htoa#576); z3 E$ M/ y( H8 [9 C
- Houdini 13 compatibility fixes.
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* v* `( u9 }9 x$ ^6 C4 QCompatible with Houdini 13 and 14 (Indie and Apprentice not supported)4 S% ?& `8 Z: F1 {6 [( C
Windows 7 and later (vc11)4 j9 f' ~% `# x# m  }. _
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